Campagna |
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IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. L'attacco carica raddoppia sia i danni inflitti sia quelli ricevuti; la percentuale difensiva non viene modificata.
Avanza da: | Boar Rider |
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Avanza come: | Cataphract |
Costo: | 42 |
PF: | 66 |
Movimento: | 7 |
PE: | 120 |
Level: | 2 |
Allineamento: | caotico |
ID | Boar Knight |
Abilità: | divine health |
arpione perfora | 8 - 3 ravvicinato | ||
trample impatto | 13 - 2 ravvicinato | carica |
Resistenze: | |
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lama | 30% |
perfora | -20% |
impatto | 20% |
fuoco | -10% |
freddo | 10% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 30% |
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 1 | 40% |
Caverna | 2 | 30% |
Colline | 2 | 40% |
Foresta | 1 | 50% |
Montagne | 3 | 40% |
Neve | 2 | 30% |
Palude | 3 | 20% |
Parete di caverna | 99 | 30% |
Prateria | 1 | 40% |
Sabbia | 2 | 30% |
Villaggio | 1 | 40% |